Ruins and Beachhead should have fewer levitating rocks and plants!ĭLC weapons now have names in Czech again. Rat Run no longer has a building that partially disappears depending upon viewing angle/location. Ghost Town now has more consistency in vaults over walls, building walls should no longer allow grenades through, and hiding below the ground surface should be slightly less likely. Tweaked dialogue audio settings to improve spatialisation.Īirfield’s rescued prisoners no longer pose awkwardly. Various fixes to prevent ragdolls interpenetrating surfaces.ĭriver killcams made more robust (driver no longer killed when hits are near the view-slot, and killcams are triggered more reliably when the shot does hit the view-slot). Incapacitation on uneven surfaces should be slightly more robust.
“Through The Looking Glass” should trigger correctly.ĭLC collectibles/achievements no longer counted against campaign progress.Ī few leaves should no longer be able to stop gunfire, but AI rifles should be slightly less likely to shoot through solid objects and be slightly less accurate.īullets should emerge from the gun’s muzzle regardless of the shadow setting! New profiles will attempt to detect keyboard layouts other than qwerty and set default controls accordingly (we’re currently only supporting a small subset of variant keyboards, primarily azerty and qwertz layouts please get in touch with our support department if you see any issues).ĭedicated Server gains “kickindex” and “kickbanindex” commands (which were already documented but were lost between V2 and SE3).Īdded a “windowed” tickbox to the launcher options.įix co-op desync due to bulletcams (bullet cams are now sychronised where they’re supposed to play for both, and we prevent weapons firing multiple times for the non-bulletcam-viewing player in non synchronised cases).įix co-op desync when getting on turrets.īleedout countdown notifications should now display correctly for both players in co-op (when difficulty setting allows).Īdded latency indicators to the scoreboard in multiplayer. Removed limits on raw mouse input data – which should hopefully address the “negative mouse acceleration” issue.Īdded “Autobalance” as a team-based multiplayer option (will automatically move players from one team to another on death if the number of players become imbalanced).Īdded quicksave (F5) and quickload (F9) on button press. Continued abuse of our services will cause your IP address to be blocked indefinitely.Added the option to disable the aim assist zoom and reticle independently of difficulty setting (the multiplayer aim assist setting will override this, as will Authentic difficulty). Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.
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